6 Years Later: Dear Capital Games, Fix TW

When Territory Wars debuted 6 years ago today, it was seen as an exciting new game mode, where your guild came together to slug it out against another. It was challenging, it was demanding, and the players overall looked forward to the slugfest.

Now, six years later, this event has become, well, uneventful. Not seeing the signup on the main screen (because too much else is going on), game updates that ruin critical battles, stagnant rewards, and the ever-deepening pile of sandbagging guild accusations has soured the taste of TW. It’s broken-so how does Capital Games fix it? Let’s delve into this matter.

Step 1: Admit there’s a problem

Capital Games has a longstanding history of ignoring problems that don’t affect their pockets-but the moment something has an “unexpected interaction”, they’re right on top of it. Since TW isn’t broken in the way CG seems concerned about, it has allowed to fall to the wayside. So priority alpha would be the player base raising this as some form of formal concern/issue; likely through one of their surveys, though rather than using it for its intended purpose (likely addressing some other specific game mechanic), those actually doing the survey would need to collectively make clear that one of their game modes desperately needs attending to. Hopefully this would at least inspire CG to start talking about solutions if they haven’t already, and perhaps release a specific TW survey on its own-which would formally put this outdated game mode on the table.

Step 2: Make Players Interested Again

Of the three main game modes where players need/can have omicrons (we’re ignoring both Conquest and Raids today), it seems collectively agreed upon that TW omicrons are a waste of extremely valuable resources. Even as someone who held and dropped an omicron on my (now Relic 9) Mace Windu when he was reworked, I still have pangs of regret for that investment.

By and large, players invest their omicrons in Grand Arena more, because the investment value return on that resource is both noticeable and worthwhile. As someone who is focused on Territory Battles myself, I look at applying any new omicrons there first, then GAC-and if there’s nothing I’m working on that could use it, I save it. It’s strictly not worth it, and if CG doesn’t want this game mode to idle and die (such as when the #1 guild in the game took a break on this mode for months), they need to reinvigorate player interest. Make them see that their omicron investments were and will continue to be worth it, change the game mode up to involve special perks for characters (for those that remember, before omicrons existed, characters got unique bonuses, like Mace Windu back in 2018 shown below), and don’t have too much going on in-game that players can actively miss the sign-up announcement. Most notably, there should be a sizeable difference between rewards for winning vs losing.

But most importantly, we need to address the main reason why players have significantly lost interest in this now dated game mode.

Step 3: Update the rewards

As part of a guild who cares significantly more about Territory Battles than TW, I can attest to this. With new TB’s come updated and relevant rewards to upgrade and expand your roster. While TW does have rewards, compared to the other (more) relevant game modes, said rewards have not kept up with the times. Grand Arena has crystals, TB has characters and guild currency, but TW seems to be the unloved child of the game, collecting table scraps from other modes to remain someone relevant. The rewards need to be ramped up to similarly ramp interest, and CG is sitting on their hands with the best rewards of all: omicrons. Farmed from Galactic Challenges and the random oddball cantina energy, omicrons are the most recent advancement for players to upgrade their rosters (datacrons, go back into your corner). If CG wanted players to love TW again, adding omicrons to the rewards (as well as a few other choice bits) would be a significant step forward. Additionally, updating all TW omicrons to only cost half the Omicrons (10 in total) would inspire players to re-engage with this game mode.

Before I sign off-if you’d like to take a survey about Territory Wars, please click the link and fill it out!

And there we have it! I claim no liability for your SWGOH nightmares-that belongs solely in the hands of Capital Games. Until next time, holotable heroes! And don’t forget-relic 9 your Mace!

Published by CommanDollar

Star Wars: Galaxy of Heroes and Magic: the Gathering player. Married. Probably awake at hours that shouldn't exist.

One thought on “6 Years Later: Dear Capital Games, Fix TW

Leave a comment